using Boo.Lang;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;

[Serializable]
public class disableworkshop : MonoBehaviour
{
	[Serializable]
	[CompilerGenerated]
	internal sealed class _0024dis_0024311 : GenericGenerator<WaitForSeconds>
	{
		internal disableworkshop _0024self__0024313;

		public _0024dis_0024311(disableworkshop self_)
		{
			_0024self__0024313 = self_;
		}

		public override IEnumerator<WaitForSeconds> GetEnumerator()
		{
			return new _0024(_0024self__0024313);
		}
	}

	public GameObject tops;

	public IEnumerator dis()
	{
		return new _0024dis_0024311(this).GetEnumerator();
	}

	public void Main()
	{
	}
}
